/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace AZ { class CommandLine; class Entity; class ModuleEntity; class SerializeContext; struct Uuid; namespace SerializeContextTools { class Application; class SliceConverter : public Converter { public: static bool ConvertSliceFiles(Application& application); private: static bool ConvertSliceFile(AzToolsFramework::Prefab::PrefabSystemComponent* prefabSystemComponent, AZ::IO::PathView outputPath, bool isDryRun, AZ::Entity* rootEntity); static void PrintPrefab(const AzToolsFramework::Prefab::PrefabDom& prefabDom, const AZ::IO::Path& templatePath); static bool SavePrefab(AzToolsFramework::Prefab::TemplateId templateId); }; } // namespace SerializeContextTools } // namespace AZ