/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include "AtomShaderCapabilitiesConfigFile.h" namespace AZ { namespace ShaderBuilder { namespace AtomShaderConfig { bool MutateToFirstAbsoluteFolderThatExists(AZStd::string& relativeFolder, AZStd::vector& watchFolders); AZStd::string GetAssetConfigPath(const char* platformFolder); CapabilitiesConfigFile GetMinDescriptorSetsFromConfigFile(const char* platformFolder); // @config argument comes from a platform abstracted folder AZStd::string FormatSupplementaryArgumentsFromConfigAtomShader(const CapabilitiesConfigFile& config); void AddParametersFromConfigFile(AZStd::string& parameters, const AssetBuilderSDK::PlatformInfo& platform); } // namespace AtomShaderConfig } // namespace ShaderBuilder } //namespace AZ