/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #endif namespace Ui { class AssetBrowserWindowClass; } namespace AssetBrowser { namespace UI { class AssetTreeView; class SortFilterProxyModel; class AssetBrowserModel; } } class AzAssetBrowserWindow : public QDialog { Q_OBJECT public: AZ_CLASS_ALLOCATOR(AzAssetBrowserWindow, AZ::SystemAllocator, 0); AZ_TYPE_INFO(AzAssetBrowserWindow, "{20238D23-2670-44BC-9110-A51374C18B5A}"); explicit AzAssetBrowserWindow(const QString& name = "default", QWidget* parent = nullptr); virtual ~AzAssetBrowserWindow(); static const AZ::Uuid& GetClassID(); protected Q_SLOTS: void OnContextMenu(const QPoint& point); private: QScopedPointer m_ui; QScopedPointer m_assetDatabaseModel; QScopedPointer m_assetDatabaseSortFilterProxyModel; QString m_name; AssetBrowser::UI::AssetTreeView* m_assetBrowser; AssetBrowser::UI::AssetBrowserModel* m_assetBrowserModel; }; extern const char* ASSET_BROWSER_PREVIEW_NAME;