/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// namespace GameStateSamples { //////////////////////////////////////////////////////////////////////////////////////////////// //! Game state that is active while a level is loading. class GameStateLevelLoading : public GameState::IGameState , public ISystemEventListener { public: //////////////////////////////////////////////////////////////////////////////////////////// // Allocator AZ_CLASS_ALLOCATOR(GameStateLevelLoading, AZ::SystemAllocator, 0); //////////////////////////////////////////////////////////////////////////////////////////// // Type Info AZ_RTTI(GameStateLevelLoading, "{3ABD903B-4E9D-4BFB-A080-4795253F420C}", IGameState); //////////////////////////////////////////////////////////////////////////////////////////// //! Default constructor GameStateLevelLoading() = default; //////////////////////////////////////////////////////////////////////////////////////////// //! Default destructor ~GameStateLevelLoading() override = default; protected: //////////////////////////////////////////////////////////////////////////////////////////// //! \ref GameState::GameState::OnEnter void OnEnter() override; //////////////////////////////////////////////////////////////////////////////////////////// //! \ref GameState::GameState::OnExit void OnExit() override; //////////////////////////////////////////////////////////////////////////////////////////// //! \ref ISystemEventListener::OnSystemEvent void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override; }; } // namespace GameStateSamples // Include the implementation inline so the class can be instantiated outside of the gem. #include