/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once /** * \mainpage * * Using this library, UI developers can build their own tools and * extensions for Open 3D Engine, while maintaining a coherent and standardized UI experience. * This custom library provides new and extended widgets, and includes a set of styles and * user interaction patterns that are applied on top of the Qt framework - the C++ library * that Open 3D Engine relies on for its UI. The library can be extended to support your own customizations and modifications. * * With this UI 2.0 API reference guide, we're working towards offering a full and comprehensive * API refernce for all tools developers that are extending Open 3D Engine. The API reference * is intended for C++ programmers building tools. For UX designers looking to understand * the best patterns and practices when making a tool to comfortably integrate with * the Open 3D Engine editor, see the [UI 2.0 design guide](https://docs.aws.amazon.com/lumberyard/latest/ui/). */ #include #if defined(AZ_QT_COMPONENTS_STATIC) // if we're statically linking, then we don't need to export or import symbols #define AZ_QT_COMPONENTS_API #elif defined(AZ_QT_COMPONENTS_EXPORT_SYMBOLS) #define AZ_QT_COMPONENTS_API AZ_DLL_EXPORT #else #define AZ_QT_COMPONENTS_API AZ_DLL_IMPORT #endif namespace AzQtComponents { constexpr const char* HasSearchAction = "HasSearchAction"; constexpr const char* HasError = "HasError"; constexpr const char* ClearAction = "_q_qlineeditclearaction"; constexpr const char* ClearToolButton = "ClearToolButton"; constexpr const char* ErrorToolButton = "ErrorToolButton"; constexpr const char* SearchToolButton = "SearchToolButton"; constexpr const char* StoredClearButtonState = "_storedClearButtonState"; constexpr const char* StoredHoverAttributeState = "_storedWaHoverState"; constexpr const char* ErrorMessage = "_errorMessage"; constexpr const char* ErrorIconEnabled = "_errorIconEnabled"; constexpr const char* Validator = "Validator"; constexpr const char* HasPopupOpen = "HasPopupOpen"; constexpr const char* HasExternalError = "HasExternalError"; constexpr const char* NoMargins = "NoMargins"; constexpr const char* ValidDropTarget = "ValidDropTarget"; constexpr const char* InvalidDropTarget = "InvalidDropTarget"; }