/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace AzPhysics { struct SimulatedBody; } namespace PhysX { class StaticRigidBody; class StaticRigidBodyComponent final : public AZ::Component , public AzPhysics::SimulatedBodyComponentRequestsBus::Handler , private AZ::TransformNotificationBus::Handler { public: AZ_COMPONENT(StaticRigidBodyComponent, StaticRigidBodyComponentTypeId); StaticRigidBodyComponent(); explicit StaticRigidBodyComponent(AzPhysics::SceneHandle sceneHandle); ~StaticRigidBodyComponent(); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); // AzPhysics::SimulatedBodyComponentRequestsBus::Handler overrides ... void EnablePhysics() override; void DisablePhysics() override; bool IsPhysicsEnabled() const override; AZ::Aabb GetAabb() const override; AzPhysics::SimulatedBodyHandle GetSimulatedBodyHandle() const override; AzPhysics::SimulatedBody* GetSimulatedBody() override; AzPhysics::SceneQueryHit RayCast(const AzPhysics::RayCastRequest& request) override; private: void InitStaticRigidBody(); // AZ::Component void Activate() override; void Deactivate() override; // AZ::TransformNotificationsBus void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override; AzPhysics::SimulatedBodyHandle m_staticRigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle; AzPhysics::SceneHandle m_attachedSceneHandle = AzPhysics::InvalidSceneHandle; }; } // namespace PhysX