/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include namespace AZ { namespace RPI { void ShaderAssetVariant::Reflect(ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(2) ->Field("shaderVariantId", &ShaderAssetVariant::m_shaderVariantId) ->Field("functionIdsByStage", &ShaderAssetVariant::m_functionIdsByStage) ->Field("inputContract", &ShaderAssetVariant::m_inputContract) ->Field("outputContract", &ShaderAssetVariant::m_outputContract) ->Field("renderStates", &ShaderAssetVariant::m_renderStates) ->Field("hash", &ShaderAssetVariant::m_hash) ; } } const ShaderVariantId& ShaderAssetVariant::GetId() const { return m_shaderVariantId; } RHI::ShaderStageFunctionId ShaderAssetVariant::GetShaderStageFunctionId(RHI::ShaderStage shaderStage) const { return m_functionIdsByStage[static_cast(shaderStage)]; } const ShaderInputContract& ShaderAssetVariant::GetInputContract() const { return m_inputContract; } const ShaderOutputContract& ShaderAssetVariant::GetOutputContract() const { return m_outputContract; } RHI::RenderStates ShaderAssetVariant::GetRenderStates() const { return m_renderStates; } HashValue64 ShaderAssetVariant::GetHash() const { return m_hash; } } // namespace RPI } // namespace AZ