/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include namespace AZ { namespace SDKNode { NodeWrapper::NodeWrapper(fbxsdk::FbxNode* fbxNode) :m_fbxNode(fbxNode) , m_assImpNode(nullptr) { } NodeWrapper::NodeWrapper(aiNode* aiNode) :m_fbxNode(nullptr) , m_assImpNode(aiNode) { } NodeWrapper::~NodeWrapper() { m_fbxNode = nullptr; m_assImpNode = nullptr; } fbxsdk::FbxNode* NodeWrapper::GetFbxNode() { return m_fbxNode; } aiNode* NodeWrapper::GetAssImpNode() { return m_assImpNode; } const char* NodeWrapper::GetName() const { return ""; } AZ::u64 NodeWrapper::GetUniqueId() const { return 0; } int NodeWrapper::GetMaterialCount() const { return -1; } int NodeWrapper::GetChildCount()const { return -1; } const std::shared_ptr NodeWrapper::GetChild([[maybe_unused]] int childIndex) const { return {}; } }// namespace Node }//namespace AZ