# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # # Generated by O3DE include(FindPackageHandleStandardArgs) # This will be called from within the installed engine's CMakeLists.txt macro(ly_find_o3de_packages) if(LY_MONOLITHIC_GAME) set(monolithic_file "${LY_ROOT_FOLDER}/cmake/Platform/${PAL_PLATFORM_NAME}/Monolithic/o3de_subdirectories_${PAL_PLATFORM_NAME_LOWERCASE}.cmake") if(NOT EXISTS ${monolithic_file}) message(FATAL_ERROR "O3DE SDK was not generated to support monolithic builds") endif() include("${monolithic_file}") else() include("${LY_ROOT_FOLDER}/cmake/Platform/${PAL_PLATFORM_NAME}/Default/o3de_subdirectories_${PAL_PLATFORM_NAME_LOWERCASE}.cmake") endif() find_package(LauncherGenerator) endmacro() function(o3de_current_file_path path) set(${path} ${CMAKE_CURRENT_FUNCTION_LIST_DIR} PARENT_SCOPE) endfunction() # We are using the engine's CMakeLists.txt to handle initialization/importing targets # Since this is external to the project's source, we need to specify an output directory # even though we don't build macro(o3de_initialize) set(INSTALLED_ENGINE TRUE) set(LY_PROJECTS ${CMAKE_SOURCE_DIR}) o3de_current_file_path(current_path) add_subdirectory(${current_path}/.. o3de) endmacro()