/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include using namespace ScriptCanvas; namespace StartingPointInput { InputHandlerNodeable::~InputHandlerNodeable() { InputEventNotificationBus::Handler::BusDisconnect(); } void InputHandlerNodeable::ConnectEvent(AZStd::string eventName) { InputEventNotificationBus::Handler::BusDisconnect(); InputEventNotificationBus::Handler::BusConnect(InputEventNotificationId(eventName.c_str())); } void InputHandlerNodeable::OnDeactivate() { InputEventNotificationBus::Handler::BusDisconnect(); } void InputHandlerNodeable::OnPressed(float value) { SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId()); CallPressed(value); } void InputHandlerNodeable::OnHeld(float value) { SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId()); CallHeld(value); } void InputHandlerNodeable::OnReleased(float value) { SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId()); CallReleased(value); } }