/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include namespace AZ { namespace RPI { // Normally this would be defined in the header file and substituted by the compiler, but for // some reason clang doesn't accept it. const ModelMaterialSlot::StableId ModelMaterialSlot::InvalidStableId = std::numeric_limits::max(); void ModelMaterialSlot::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("StableId", &ModelMaterialSlot::m_stableId) ->Field("DisplayName", &ModelMaterialSlot::m_displayName) ->Field("DefaultMaterialAsset", &ModelMaterialSlot::m_defaultMaterialAsset) ; } } } // namespace RPI } // namespace AZ