/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "PhysX_precompiled.h" #include namespace PhysXEditorTests { TEST_F(PhysXEditorFixture, SetDefaultSceneConfiguration_TriggersHandler) { bool handlerInvoked = false; AzPhysics::SystemEvents::OnDefaultSceneConfigurationChangedEvent::Handler defaultSceneConfigHandler( [&handlerInvoked]([[maybe_unused]] const AzPhysics::SceneConfiguration* config) { handlerInvoked = true; }); // Initialize new configs with some non-default values. const AZ::Vector3 newGravity(2.f, 5.f, 7.f); const float newFixedTimeStep = 0.008f; const float newMaxTimeStep = 0.034f; AzPhysics::SceneConfiguration newConfiguration; newConfiguration.m_gravity = newGravity; auto* physicsSystem = AZ::Interface::Get(); physicsSystem->RegisterOnDefaultSceneConfigurationChangedEventHandler(defaultSceneConfigHandler); physicsSystem->UpdateDefaultSceneConfiguration(newConfiguration); EXPECT_TRUE(handlerInvoked); } } // namespace PhysXEditorTests