/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace AZ::SceneAPI::Containers { class Scene; } namespace AZ::SceneAPI::DataTypes { class IGroup; } namespace AZ::SceneAPI::Events { class ExportProductList; // Signals the scene generation step is about to happen class PreGenerateEventContext : public ICallContext { public: AZ_RTTI(PreGenerateEventContext, "{0D1AB113-D35E-4C35-9820-E7B22F37D90C}", ICallContext) SCENE_CORE_API PreGenerateEventContext(Containers::Scene& scene, const char* platformIdentifier); SCENE_CORE_API Containers::Scene& GetScene() const; SCENE_CORE_API const char* GetPlatformIdentifier() const; private: Containers::Scene& m_scene; /** * The platform identifier is configured in the AssetProcessorPlatformConfig.ini and is data driven * it is generally a value like "pc" or "ios" or such. * this const char* points at memory owned by the caller but it will always survive for the duration of the call. */ const char* m_platformIdentifier = nullptr; }; // Signals that all appropriate objects should be generated into the Scene class GenerateEventContext : public ICallContext { public: AZ_RTTI(GenerateEventContext, "{B53CCBBF-965A-4709-AD33-AFD5F3AE8580}", ICallContext) SCENE_CORE_API GenerateEventContext(Containers::Scene& scene, const char* platformIdentifier); SCENE_CORE_API Containers::Scene& GetScene() const; SCENE_CORE_API const char* GetPlatformIdentifier() const; private: Containers::Scene& m_scene; /** * The platform identifier is configured in the AssetProcessorPlatformConfig.ini and is data driven * it is generally a value like "pc" or "ios" or such. * this const char* points at memory owned by the caller but it will always survive for the duration of the call. */ const char* m_platformIdentifier = nullptr; }; // Signals that the generation step is complete class PostGenerateEventContext : public ICallContext { public: AZ_RTTI(PostGenerateEventContext, "{3EE65CBF-6C0E-425A-9ECC-3CC8FC4372F7}", ICallContext) SCENE_CORE_API PostGenerateEventContext(Containers::Scene& scene, const char* platformIdentifier); SCENE_CORE_API Containers::Scene& GetScene() const; SCENE_CORE_API const char* GetPlatformIdentifier() const; private: Containers::Scene& m_scene; /** * The platform identifier is configured in the AssetProcessorPlatformConfig.ini and is data driven * it is generally a value like "pc" or "ios" or such. * this const char* points at memory owned by the caller but it will always survive for the duration of the call. */ const char* m_platformIdentifier = nullptr; }; } // namespace AZ::SceneAPI::Events