/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include namespace AZ::SceneAPI::Events { ///////////// // PreGenerateEventContext ///////////// PreGenerateEventContext::PreGenerateEventContext(Containers::Scene& scene, const char* platformIdentifier) : m_scene(scene) , m_platformIdentifier(platformIdentifier) { } Containers::Scene& PreGenerateEventContext::GetScene() const { return m_scene; } const char* PreGenerateEventContext::GetPlatformIdentifier() const { return m_platformIdentifier; } ///////////// // GenerateEventContext ///////////// GenerateEventContext::GenerateEventContext(Containers::Scene& scene, const char* platformIdentifier) : m_scene(scene) , m_platformIdentifier(platformIdentifier) { } Containers::Scene& GenerateEventContext::GetScene() const { return m_scene; } const char* GenerateEventContext::GetPlatformIdentifier() const { return m_platformIdentifier; } ///////////// // PostGenerateEventContext ///////////// PostGenerateEventContext::PostGenerateEventContext(Containers::Scene& scene, const char* platformIdentifier) : m_scene(scene) , m_platformIdentifier(platformIdentifier) { } Containers::Scene& PostGenerateEventContext::GetScene() const { return m_scene; } const char* PostGenerateEventContext::GetPlatformIdentifier() const { return m_platformIdentifier; } } // namespace AZ::SceneAPI::Events