/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include "StartingPointCamera/StartingPointCameraConstants.h" #include namespace Camera { ////////////////////////////////////////////////////////////////////////// /// This will slide the look at target along a desired axis based on a /// particular Euler angle. As an example setting this up with ForwardBackward /// and Pitch, the more the target pitches the further forward it will slide. /// This will have the behavior that when looking down you will be looking /// down ahead of the target instead of directly at the top. A similar result /// will occur when looking up. This could also be used for peeking around /// corners. This is primarily useful for third person cameras. ////////////////////////////////////////////////////////////////////////// class SlideAlongAxisBasedOnAngle : public ICameraLookAtBehavior { public: ~SlideAlongAxisBasedOnAngle() override = default; AZ_RTTI(SlideAlongAxisBasedOnAngle, "{8DDA8D0B-5BC3-437E-894B-5144E6E81236}", ICameraLookAtBehavior); AZ_CLASS_ALLOCATOR(SlideAlongAxisBasedOnAngle, AZ::SystemAllocator, 0); static void Reflect(AZ::ReflectContext* reflection); ////////////////////////////////////////////////////////////////////////// // ICameraLookAtBehavior void AdjustLookAtTarget(float deltaTime, const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform) override; void Activate(AZ::EntityId) override {} void Deactivate() override {} private: ////////////////////////////////////////////////////////////////////////// // Reflected data RelativeAxisType m_axisToSlideAlong = ForwardBackward; EulerAngleType m_angleTypeToChangeFor = Pitch; float m_maximumPositiveSlideDistance = 0.0f; float m_maximumNegativeSlideDistance = 0.0f; bool m_ignoreX = false; bool m_ignoreY = false; bool m_ignoreZ = false; }; } // namespace Camera