/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "OffsetPosition.h" #include #include #include #include namespace Camera { void OffsetPosition::Reflect(AZ::ReflectContext* reflection) { AZ::SerializeContext* serializeContext = azrtti_cast(reflection); if (serializeContext) { serializeContext->Class() ->Version(1) ->Field("Positional Offset", &OffsetPosition::m_positionalOffset) ->Field("Offset Is Relative", &OffsetPosition::m_isRelativeOffset); AZ::EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class("OffsetPosition", "Offset the acquired position of the camera's current target") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->DataElement(0, &OffsetPosition::m_positionalOffset, "Positional Offset", "The vector offset from the current position") ->DataElement(0, &OffsetPosition::m_isRelativeOffset, "Offset Is Relative", "Uses world coordinates for the offset when false and local coordinates when true"); } } } void OffsetPosition::AdjustLookAtTarget([[maybe_unused]] float deltaTime, [[maybe_unused]] const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform) { if (m_isRelativeOffset) { outLookAtTargetTransform.SetTranslation(outLookAtTargetTransform.GetTranslation() + outLookAtTargetTransform.GetRotation().TransformVector(m_positionalOffset)); } else { outLookAtTargetTransform.SetTranslation(outLookAtTargetTransform.GetTranslation() + m_positionalOffset); } } } // namespace Camera