/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include namespace PhysX { class EditorFixedJointComponent : public EditorJointComponent { public: AZ_EDITOR_COMPONENT(EditorFixedJointComponent, "{4E57E0DB-7334-4022-AB64-3BB6FE5B4305}", EditorJointComponent); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); // AZ::Component void Activate() override; void Deactivate() override; // EditorComponentBase void BuildGameEntity(AZ::Entity* gameEntity) override; // EditorJointComponent AZStd::vector GetSubComponentModesState() override; private: using ComponentModeDelegate = AzToolsFramework::ComponentModeFramework::ComponentModeDelegate; ComponentModeDelegate m_componentModeDelegate; ///< Responsible for detecting ComponentMode activation ///< and creating a concrete ComponentMode(s). }; } // namespace PhysX