/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace UnitTest { using AzFramework::CursorState; using AzFramework::ScreenPoint; using AzFramework::ScreenVector; class CursorStateFixture : public ::testing::Test { public: CursorState m_cursorState; }; TEST_F(CursorStateFixture, CursorStateHasZeroDeltaInitially) { using ::testing::Eq; EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0))); } TEST_F(CursorStateFixture, CursorStateReturnsZeroDeltaAfterSingleMoveAndUpdate) { using ::testing::Eq; m_cursorState.SetCurrentPosition(ScreenPoint(10, 10)); m_cursorState.Update(); EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0))); } TEST_F(CursorStateFixture, CursorStateReturnsDeltaAfterSecondMoveAndUpdate) { using ::testing::Eq; m_cursorState.SetCurrentPosition(ScreenPoint(10, 10)); m_cursorState.Update(); m_cursorState.SetCurrentPosition(ScreenPoint(15, 22)); EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(5, 12))); } } // namespace UnitTest