/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace Multiplayer { class MultiplayerToolsSystemComponent final : public AZ::Component , public IMultiplayerTools { public: AZ_COMPONENT(MultiplayerToolsSystemComponent, "{65AF5342-0ECE-423B-B646-AF55A122F72B}"); static void Reflect(AZ::ReflectContext* context); MultiplayerToolsSystemComponent() = default; ~MultiplayerToolsSystemComponent() override = default; /// AZ::Component overrides. void Activate() override; void Deactivate() override; bool DidProcessNetworkPrefabs() override; private: void SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs) override; bool m_didProcessNetPrefabs = false; }; class MultiplayerToolsModule : public AZ::Module { public: AZ_RTTI(MultiplayerToolsModule, "{3F726172-21FC-48FA-8CFA-7D87EBA07E55}", AZ::Module); AZ_CLASS_ALLOCATOR(MultiplayerToolsModule, AZ::SystemAllocator, 0); MultiplayerToolsModule(); ~MultiplayerToolsModule() override = default; AZ::ComponentTypeList GetRequiredSystemComponents() const override; }; } // namespace Multiplayer