""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT Test Case Title: Create Test for UI apps- Editor """ class Tests(): level_created = ("Level created", "Failed to create level") entity_found = ("New Entity created in level", "Failed to create New Entity in level") mesh_added = ("Mesh Component added", "Failed to add Mesh Component") enter_game_mode = ("Game Mode successfully entered", "Failed to enter in Game Mode") exit_game_mode = ("Game Mode successfully exited", "Failed to exit in Game Mode") level_opened = ("Level opened successfully", "Failed to open level") level_exported = ("Level exported successfully", "Failed to export level") mesh_removed = ("Mesh Component removed", "Failed to remove Mesh Component") entity_deleted = ("Entity deleted", "Failed to delete Entity") level_edits_present = ("Level edits persist after saving", "Failed to save level edits after saving") def Editor_NewExistingLevels_Works(): """ Summary: Perform the below operations on Editor 1) Launch & Close editor 2) Create new level 3) Saving and loading levels 4) Level edits persist after saving 5) Export Level 6) Can switch to play mode (ctrl+g) and exit that 7) Run editor python bindings test 8) Create an Entity 9) Delete an Entity 10) Add a component to an Entity Expected Behavior: All operations succeed and do not cause a crash Test Steps: 1) Launch editor and Create a new level 2) Create a new entity 3) Add Mesh component 4) Verify enter/exit game mode 5) Save, Load and Export level 6) Remove Mesh component 7) Delete entity 8) Open an existing level 9) Create a new entity in an existing level 10) Save, Load and Export an existing level and close editor Note: - This test file must be called from the Lumberyard Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os import editor_python_test_tools.hydra_editor_utils as hydra from editor_python_test_tools.utils import TestHelper as helper from editor_python_test_tools.utils import Report import azlmbr.bus as bus import azlmbr.editor as editor import azlmbr.legacy.general as general import azlmbr.math as math # 1) Launch editor and Create a new level helper.init_idle() test_level_name = "temp_level" general.create_level_no_prompt(test_level_name, 128, 1, 128, False) helper.wait_for_condition(lambda: general.get_current_level_name() == test_level_name, 2.0) Report.result(Tests.level_created, general.get_current_level_name() == test_level_name) # 2) Create a new entity entity_position = math.Vector3(200.0, 200.0, 38.0) new_entity = hydra.Entity("Entity1") new_entity.create_entity(entity_position, []) test_entity = hydra.find_entity_by_name("Entity1") Report.result(Tests.entity_found, test_entity.IsValid()) # 3) Add Mesh component new_entity.add_component("Mesh") Report.result(Tests.mesh_added, hydra.has_components(new_entity.id, ["Mesh"])) # 4) Verify enter/exit game mode helper.enter_game_mode(Tests.enter_game_mode) helper.exit_game_mode(Tests.exit_game_mode) # 5) Save, Load and Export level # Save Level general.save_level() # Open Level general.open_level(test_level_name) Report.result(Tests.level_opened, general.get_current_level_name() == test_level_name) # Export Level general.export_to_engine() level_pak_file = os.path.join("AutomatedTesting", "Levels", test_level_name, "level.pak") Report.result(Tests.level_exported, os.path.exists(level_pak_file)) # 6) Remove Mesh component new_entity.remove_component("Mesh") Report.result(Tests.mesh_removed, not hydra.has_components(new_entity.id, ["Mesh"])) # 7) Delete entity editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntityById", new_entity.id) test_entity = hydra.find_entity_by_name("Entity1") Report.result(Tests.entity_deleted, len(test_entity) == 0) # 8) Open an existing level general.open_level(test_level_name) Report.result(Tests.level_opened, general.get_current_level_name() == test_level_name) # 9) Create a new entity in an existing level entity_position = math.Vector3(200.0, 200.0, 38.0) new_entity_2 = hydra.Entity("Entity2") new_entity_2.create_entity(entity_position, []) test_entity = hydra.find_entity_by_name("Entity2") Report.result(Tests.entity_found, test_entity.IsValid()) # 10) Save, Load and Export an existing level # Save Level general.save_level() # Open Level general.open_level(test_level_name) Report.result(Tests.level_opened, general.get_current_level_name() == test_level_name) entity_id = hydra.find_entity_by_name(new_entity_2.name) Report.result(Tests.level_edits_present, entity_id == new_entity_2.id) # Export Level general.export_to_engine() level_pak_file = os.path.join("AutomatedTesting", "Levels", test_level_name, "level.pak") Report.result(Tests.level_exported, os.path.exists(level_pak_file)) if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(Editor_NewExistingLevels_Works)