""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # fmt: off class Tests(): level_created = ("New level created", "New level not created") game_mode_entered = ("Game Mode successfully entered", "Game mode failed to enter") game_mode_exited = ("Game Mode successfully exited", "Game mode failed to exited") found_lines = ("Expected log lines were found", "Expected log lines were not found") # fmt: on class LogLines: expected_lines = ["Greetings from the first script", "Greetings from the second script"] def ScriptCanvas_TwoComponents_InteractSuccessfully(): """ Summary: A test entity contains two Script Canvas components with different unique script canvas files. Each of these files will have a print node set to activate on graph start. Expected Behavior: When game mode is entered, two unique strings should be printed out to the console Test Steps: 1) Create level 2) Create entity with SC components 3) Start Tracer 4) Enter game mode 5) Wait for expected lines to be found 6) Report if expected lines were found 7) Exit game mode Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os from utils import TestHelper as helper import hydra_editor_utils as hydra from utils import Report from utils import Tracer import azlmbr.legacy.general as general import azlmbr.math as math import azlmbr.asset as asset import azlmbr.bus as bus LEVEL_NAME = "tmp_level" ASSET_1 = os.path.join("scriptcanvas", "ScriptCanvas_TwoComponents0.scriptcanvas") ASSET_2 = os.path.join("scriptcanvas", "ScriptCanvas_TwoComponents1.scriptcanvas") WAIT_TIME = 3.0 # SECONDS def get_asset(asset_path): return asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", asset_path, math.Uuid(), False) def locate_expected_lines(): found_lines = [] for printInfo in section_tracer.prints: found_lines.append(printInfo.message.strip()) return all(line in found_lines for line in LogLines.expected_lines) # 1) Create level general.idle_enable(True) result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True) Report.critical_result(Tests.level_created, result == 0) helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME) general.close_pane("Error Report") # 2) Create entity with SC components position = math.Vector3(512.0, 512.0, 32.0) test_entity = hydra.Entity("test_entity") test_entity.create_entity(position, ["Script Canvas", "Script Canvas"]) test_entity.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_1)) test_entity.get_set_test(1, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_2)) # 3) Start Tracer with Tracer() as section_tracer: # 4) Enter game mode helper.enter_game_mode(Tests.game_mode_entered) # 5) Wait for expected lines to be found helper.wait_for_condition(locate_expected_lines, WAIT_TIME) # 6) Report if expected lines were found Report.result(Tests.found_lines, locate_expected_lines()) # 7) Exit game mode helper.exit_game_mode(Tests.game_mode_exited) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from utils import Report Report.start_test(ScriptCanvas_TwoComponents_InteractSuccessfully)