""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # fmt: off class Tests(): level_created = ("New level created", "New level not created") entity_created = ("Test Entity created", "Test Entity not created") game_mode_entered = ("Game Mode successfully entered", "Game mode failed to enter") game_mode_exited = ("Game Mode successfully exited", "Game mode failed to exited") found_lines = ("Expected log lines were found", "Expected log lines were not found") # fmt: on def ScriptCanvas_ChangingAssets_ComponentStable(): """ Summary: Changing the assigned Script Canvas Asset on an entity properly updates level functionality Expected Behavior: When game mode is entered, respective strings of assigned assets should be printed Test Steps: 1) Create temp level 2) Create new entity 3) Start Tracer 4) Set first script and evaluate 5) Set second script and evaluate Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os from utils import TestHelper as helper from utils import Tracer import hydra_editor_utils as hydra import azlmbr.legacy.general as general import azlmbr.math as math import azlmbr.asset as asset import azlmbr.bus as bus LEVEL_NAME = "tmp_level" ASSET_1 = os.path.join("scriptcanvas", "ScriptCanvas_TwoComponents0.scriptcanvas") ASSET_2 = os.path.join("scriptcanvas", "ScriptCanvas_TwoComponents1.scriptcanvas") EXP_LINE_1 = "Greetings from the first script" EXP_LINE_2 = "Greetings from the second script" WAIT_TIME = 3.0 # SECONDS def get_asset(asset_path): return asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", asset_path, math.Uuid(), False) def find_expected_line(expected_line): found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints] return expected_line in found_lines def set_asset_evaluate(test_entity, ASSET_PATH, EXP_LINE): # Set Script Canvas entity test_entity.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_PATH)) # Enter/exit game mode helper.enter_game_mode(Tests.game_mode_entered) helper.wait_for_condition(lambda: find_expected_line(EXP_LINE), WAIT_TIME) Report.result(Tests.found_lines, find_expected_line(EXP_LINE)) helper.exit_game_mode(Tests.game_mode_exited) # 1) Create temp level general.idle_enable(True) result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True) Report.critical_result(Tests.level_created, result == 0) helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME) general.close_pane("Error Report") # 2) Create new entity position = math.Vector3(512.0, 512.0, 32.0) test_entity = hydra.Entity("test_entity") test_entity.create_entity(position, ["Script Canvas"]) # 3) Start Tracer with Tracer() as section_tracer: # 4) Set first script and evaluate set_asset_evaluate(test_entity, ASSET_1, EXP_LINE_1) # 5) Set second script and evaluate set_asset_evaluate(test_entity, ASSET_2, EXP_LINE_2) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from utils import Report Report.start_test(ScriptCanvas_ChangingAssets_ComponentStable)