""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # fmt: off class Tests(): category_selected = ("Category can be selected", "Category cannot be selected") node_selected = ("Node can be selected", "Node cannot be selected") # fmt: on GENERAL_WAIT = 0.5 # seconds def NodePalette_HappyPath_CanSelectNode(): """ Summary: Categories and Nodes can be selected Expected Behavior: A category can be selected inside the Node Palette A Node can be selected inside the Node Palette Test Steps: 1) Open Script Canvas window (Tools > Script Canvas) 2) Get the SC window object 3) Expand QTreeView 4) Click on category and check if it is selected 5) Click on node and check if it is selected 6) Close Script Canvas window Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ CATEGORY = "AI" NODE = "Find Path To Entity" from PySide2 import QtWidgets import pyside_utils from utils import TestHelper as helper import azlmbr.legacy.general as general # 1) Open Script Canvas window (Tools > Script Canvas) general.idle_enable(True) general.open_pane("Script Canvas") helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) # 2) Get the SC window object editor_window = pyside_utils.get_editor_main_window() sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") if sc.findChild(QtWidgets.QDockWidget, "NodePalette") is None: action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Palette", "type": QtWidgets.QAction}) action.trigger() node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette") tree = node_palette.findChild(QtWidgets.QTreeView, "treeView") # 3) Expand QTreeView tree.expandAll() # 4) Click on category and check if it is selected category_index = pyside_utils.find_child_by_hierarchy(tree, CATEGORY) tree.scrollTo(category_index) pyside_utils.item_view_index_mouse_click(tree, category_index) pyside_utils.wait_for_condition(tree.selectedIndexes() and tree.selectedIndexes()[0] == category_index) Report.result(Tests.category_selected, tree.selectedIndexes()[0] == category_index) # 5) Click on node and check if it is selected node_index = pyside_utils.find_child_by_pattern(tree, NODE) helper.wait_for_condition(lambda: tree.isExpanded(node_index), GENERAL_WAIT) pyside_utils.item_view_index_mouse_click(tree, node_index) pyside_utils.wait_for_condition(tree.selectedIndexes()[0] == node_index) Report.result(Tests.node_selected, tree.selectedIndexes()[0] == node_index) # 6) Close Script Canvas window general.close_pane("Script Canvas") if __name__ == "__main__": import ImportPathHelper as imports imports.init() from utils import Report Report.start_test(NodePalette_HappyPath_CanSelectNode)