""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Test case ID : C5689531 # Test Case Title : Check that when you add a spawner component to a level to spawn a # terrain and also add a terrain component explicitly, no crash happens # fmt: off class Tests: enter_game_mode = ("Entered game mode", "Failed to enter game mode") find_terrain = ("Terrain found", "Terrain not found") find_spawner = ("Spawner found", "Spawner not found") find_terrain_slice = ("Terrain slice found", "Terrain slice not found") warning_message_logged = ("The expected warning was logged", "The expected message was not logged") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") # fmt: on def C5689531_Warning_TerrainSliceTerrainComponent(): """ Summary: Check that when you add a spawner component to a level to spawn a terrain and also add a terrain component explicitly, no crash happens Level Description: SpawnerEntity (entity) - Entity with Spawner component. Attached to it is a dynamic slice file which is used to create an entity "TerrainSlice" with a PhysX Terrain component. Spawn On Activate option is checked. TerrainEntity (entity) - Entity with PhysX Terrain component. Expected Behavior: We are verifying if the entities are valid. We are checking for the messages in log as multiple terrains are added to the level. The log messages should be as follows: [Warning] (TerrainComponent) - Multiple TerrainComponents found in the scene on these entities: TerrainEntity TerrainSlice Test Steps: 1) Open level 2) Enter game mode 3) Retrieve and validate entities 4) Wait for WAIT_TIME to check if any crash happened 5) Check if the TerrainSlice spawner has spawned 6) Look for warning 7) Exit game mode 8) Close the editor Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os import sys import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper from editor_python_test_tools.utils import Tracer import azlmbr.legacy.general as general # Constants WAIT_TIME = 1.0 helper.init_idle() with Tracer() as warning_tracer: def has_terrain_warning(): return warning_tracer.has_warnings and any( 'TerrainComponent' in warningInfo.window for warningInfo in warning_tracer.warnings) # 1) Open level helper.open_level("Physics", "C5689531_Warning_TerrainSliceTerrainComponent") # 2) Enter game mode helper.enter_game_mode(Tests.enter_game_mode) # 3) Retrieve and validate entities terrain_id = general.find_game_entity("TerrainEntity") Report.critical_result(Tests.find_terrain, terrain_id.IsValid()) spawner_id = general.find_game_entity("SpawnerEntity") Report.critical_result(Tests.find_spawner, spawner_id.IsValid()) # 4) Wait for WAIT_TIME to check if any crash happened general.idle_wait(WAIT_TIME) # 5) Check if the TerrainSlice spawner has spawned terrain_slice_id = general.find_game_entity("TerrainSlice") Report.critical_result(Tests.find_terrain_slice, terrain_slice_id.IsValid()) # 6) Look for warning helper.wait_for_condition(has_terrain_warning, WAIT_TIME) Report.result(Tests.warning_message_logged, has_terrain_warning()) # 7) Exit game mode helper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report Report.start_test(C5689531_Warning_TerrainSliceTerrainComponent)