""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Test case ID : C5689524 # Test Case Title : Create multiple entities each with one or more terrain components and verify that you are # able to successfully add the PhysX Terrain components to them. # fmt: off class Tests(): enter_game_mode = ("Entered game mode", "Failed to enter game mode") all_terrains_found = ("Entities found", "Entities not found") warning_message_logged = ("The expected warning was logged", "The expected message was not logged") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") # fmt: on def C5689524_MultipleTerrains_CheckWarningInConsole(): """ Summary: Runs an automated test by creating multiple entities each with one or more terrain components and verify that you are able to successfully add the PhysX Terrain components to them. Level Description: Terrain1 (entity) - contains Physx Terrain, Status in inactive in Editor Terrain2 (entity) - contains Physx Terrain, Status in inactive in Editor Terrain3 (entity) - contains Physx Terrain, Status in inactive in Editor Terrain4 (entity) - contains Physx Terrain, Status in inactive in Editor Expected Behavior: When game mode is entered, check the console to find this warning : [Warning] (EditorTerrainComponent) - Multiple EditorTerrainComponents found in the editor scene on these entities: Terrain1 Terrain2 Terrain3 Terrain4 The warning will list down all the entities on which the terrain component is currently present. Test Steps: 1) Open level 2) Enter game mode 3) Activate and Validate entities 4) Look for warning 5) Exit game mode 6) Close the editor Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os import sys import ImportPathHelper as imports imports.init() import azlmbr.legacy.general as general from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper from editor_python_test_tools.utils import Tracer import azlmbr.bus helper.init_idle() with Tracer() as warning_tracer: def has_terrain_warning(): return warning_tracer.has_warnings and any( 'EditorTerrainComponent' in warningInfo.window for warningInfo in warning_tracer.warnings) # 1) Open level helper.open_level("Physics", "C5689524_MultipleTerrains_CheckWarningInConsole") # 2) Enter game mode helper.enter_game_mode(Tests.enter_game_mode) # 3) Activate and Validate entities terrains = ("Terrain1", "Terrain2", "Terrain3", "Terrain4") all_terrains_found = True for terrain in terrains: terrain_id = general.find_game_entity(terrain) azlmbr.entity.GameEntityContextRequestBus(azlmbr.bus.Broadcast, "ActivateGameEntity", terrain_id) if not terrain_id.IsValid(): all_terrains_found = False Report.critical_result(Tests.all_terrains_found, all_terrains_found) # 4) Look for warning helper.wait_for_condition(has_terrain_warning, 1.0) Report.result(Tests.warning_message_logged, has_terrain_warning()) # 5) Exit game mode helper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report Report.start_test(C5689524_MultipleTerrains_CheckWarningInConsole)