""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Test case ID : C4976194 # Test Case Title : Verify that you can add PhysX Rigid Bodies Physics component to an Entity without any warning or Error. # fmt: off class Tests(): enter_game_mode = ("Entered game mode", "Failed to enter game mode") find_cube = ("Entity Cube found", "Cube not found") linear_damp = ("Cube Linear Damping equal", "Cube Linear Damping not equal") angular_damp = ("Cube Angular Damping equal", "Cube Angular Damping not equal") mass = ("Cube Mass equal", "Cube Mass not equal") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") # fmt: on def C4976194_RigidBody_PhysXComponentIsValid(): """ Summary: Open a Project that already has a PhysxRigidBody component in it and verify PhysxRigidBody is working in Game Mode Level Description: PhysxRigidBody (entity) - PhysxRigidBody entity is created in the level Expected Behavior: The PhysxRigidBody entity should be working in the game mode Test Steps: 1) Open level 2) Enter game mode 3) Retrieve and validate entity 4) Validate Linear damping, Angular Damping and Mass of PhysxRigidBody 5) Set a new values for Linear damping, Angular Damping and Mass of PhysxRigidBody and validate it 6) Exit game mode 7) Close the editor Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os, sys import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper import azlmbr.legacy.general as general import azlmbr.bus # Constants DEFAULT_LINEAR_DAMPING = 0.05 DEFAULT_ANGULAR_DAMPING = 0.15 DEFAULT_MASS = 1.0 NEW_LINEAR_DAMPING = 1.05 NEW_ANGULAR_DAMPING = 1.15 NEW_MASS = 2.0 CLOSE_ENOUGH = 0.001 helper.init_idle() # 1) Open level helper.open_level("Physics", "C4976194_RigidBody_PhysXComponentIsValid") # 2) Enter game mode helper.enter_game_mode(Tests.enter_game_mode) # 3) Retrieve and validate Entity cube_id = general.find_game_entity("CubeRigidBody") Report.critical_result(Tests.find_cube, cube_id.IsValid()) # 4) Validate Linear damping, Angular Damping and Mass of PhysxRigidBody cube_linear_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearDamping", cube_id) Report.result(Tests.linear_damp, abs(cube_linear_damping - DEFAULT_LINEAR_DAMPING) < CLOSE_ENOUGH) cube_angular_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetAngularDamping", cube_id) Report.result(Tests.angular_damp, abs(cube_angular_damping - DEFAULT_ANGULAR_DAMPING) < CLOSE_ENOUGH) cube_mass = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetMass", cube_id) Report.result(Tests.mass, abs(cube_mass - DEFAULT_MASS) < CLOSE_ENOUGH) # 5) Set a new values for Linear damping, Angular Damping and Mass of PhysxRigidBody and validate it azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetLinearDamping", cube_id, NEW_LINEAR_DAMPING) cube_linear_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearDamping", cube_id) Report.result(Tests.linear_damp, abs(cube_linear_damping - NEW_LINEAR_DAMPING) < CLOSE_ENOUGH) azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetAngularDamping", cube_id, NEW_ANGULAR_DAMPING) cube_angular_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetAngularDamping", cube_id) Report.result(Tests.angular_damp, abs(cube_angular_damping - NEW_ANGULAR_DAMPING) < CLOSE_ENOUGH) azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetMass", cube_id, NEW_MASS) cube_mass = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetMass", cube_id) Report.result(Tests.mass, abs(cube_mass - NEW_MASS) < CLOSE_ENOUGH) # 6) Exit game mode helper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report Report.start_test(C4976194_RigidBody_PhysXComponentIsValid)