""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Test case ID : 18243589 # Test Case Title : Check that ball joint allows soft limit constraints # fmt: off class Tests: enter_game_mode = ("Entered game mode", "Failed to enter game mode") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") lead_found = ("Found lead", "Did not find lead") follower_found = ("Found follower", "Did not find follower") check_lead_position = ("Lead stays still", "Lead moved") check_follower_position = ("Follower in X, Y and Z directions", "Follower did not move in X, Y, and Z directions") check_follower_above_joint = ("Follower swings above joint", "Follower did not swing above joint") # fmt: on def C18243589_Joints_BallSoftLimitsConstrained(): """ Summary: Check that ball joint allows soft limit constraints Level Description: lead - Starts above follower entity follower - Starts below lead entity. Constrained to lead entity with a ball joint. Starts with initial velocity of (5, 1, 0). Expected Behavior: Lead entity remains still. Follower entity moves in the positive X, Y and Z directions. Follower entity's Z position exceeds its original Z position + 2.5, above the position where the joint is located. Because the cone limit is 45 degrees, if the follower manages to swing above the joint position, it is evident that the limit is soft. Test Steps: 1) Open Level 2) Enter Game Mode 3) Create and Validate Entities 4) Wait for several seconds 5) Check to see if lead and follower behaved as expected 6) Exit Game Mode 7) Close Editor Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os import sys import math import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper import azlmbr.legacy.general as general import azlmbr.bus import JointsHelper from JointsHelper import JointEntity # Constants FLOAT_EPSILON = 0.2 # Helper Entity class class Entity(JointEntity): def criticalEntityFound(self): # Override function to use local Test dictionary Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid()) # Main Script helper.init_idle() # 1) Open Level helper.open_level("Physics", "C18243589_Joints_BallSoftLimitsConstrained") # 2) Enter Game Mode helper.enter_game_mode(Tests.enter_game_mode) # 3) Create and Validate Entities lead = Entity("lead") follower = Entity("follower") Report.info_vector3(lead.position, "lead initial position:") Report.info_vector3(follower.position, "follower initial position:") leadInitialPosition = lead.position followerInitialPosition = follower.position followerMovedAboveJoint = False #calculate the start vector from follower and lead positions normalizedStartPos = JointsHelper.getRelativeVector(lead.position, follower.position) normalizedStartPos = normalizedStartPos.GetNormalizedSafe() #the targeted angle to reach between the initial vector and the current follower-lead vector TARGET_ANGLE_DEG = 45 targetAngle = math.radians(TARGET_ANGLE_DEG) angleAchieved = 0.0 def checkAngleMet(): #calculate the current follower-lead vector normalVec = JointsHelper.getRelativeVector(lead.position, follower.position) normalVec = normalVec.GetNormalizedSafe() #dot product + acos to get the angle angleAchieved = math.acos(normalizedStartPos.Dot(normalVec)) #is it above target? return angleAchieved > targetAngle MAX_WAIT_TIME = 2.0 #seconds followerMovedAboveJoint = helper.wait_for_condition(checkAngleMet, MAX_WAIT_TIME) # 5) Check to see if lead and follower behaved as expected Report.info_vector3(lead.position, "lead position:") Report.info_vector3(follower.position, "follower position:") angleAchievedDeg = math.degrees(angleAchieved) Report.info(f"Angle achieved {angleAchievedDeg:.2f} Target {TARGET_ANGLE_DEG:.2f}") leadPositionDelta = lead.position.Subtract(leadInitialPosition) leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON) Report.critical_result(Tests.check_lead_position, leadRemainedStill) followerPositionDelta = follower.position.Subtract(followerInitialPosition) followerMovedinXYZ = JointsHelper.vector3LargerThanScalar(followerPositionDelta, FLOAT_EPSILON) Report.critical_result(Tests.check_follower_position, followerMovedinXYZ) Report.critical_result(Tests.check_follower_above_joint, followerMovedAboveJoint) # 6) Exit Game Mode helper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report Report.start_test(C18243589_Joints_BallSoftLimitsConstrained)