/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ // include required headers #include "Attribute.h" #include "AttributeFactory.h" #include "AttributeString.h" #include "StringConversions.h" namespace MCore { // constructor Attribute::Attribute(uint32 typeID) { mTypeID = typeID; } // destructor Attribute::~Attribute() { } // equal operator Attribute& Attribute::operator=(const Attribute& other) { if (&other != this) { InitFrom(&other); } return *this; } // read the attribute bool Attribute::Read(Stream* stream, Endian::EEndianType sourceEndianType) { // read the version uint8 version; if (stream->Read(&version, sizeof(uint8)) == 0) { return false; } // read the data const bool result = ReadData(stream, sourceEndianType, version); if (result == false) { return false; } return true; } } // namespace MCore