/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include namespace AZ { namespace LyIntegration { namespace Thumbnails { ReleaseResourcesStep::ReleaseResourcesStep(ThumbnailRendererContext* context) : ThumbnailRendererStep(context) { } void ReleaseResourcesStep::Start() { auto data = m_context->GetData(); data->m_defaultMaterialAsset.Release(); data->m_defaultModelAsset.Release(); data->m_materialAsset.Release(); data->m_modelAsset.Release(); data->m_lightingPresetAsset.Release(); if (data->m_modelEntity) { AzFramework::EntityContextRequestBus::Event(data->m_entityContext->GetContextId(), &AzFramework::EntityContextRequestBus::Events::DestroyEntity, data->m_modelEntity); data->m_modelEntity = nullptr; } data->m_scene->Deactivate(); data->m_scene->RemoveRenderPipeline(data->m_renderPipeline->GetId()); RPI::RPISystemInterface::Get()->UnregisterScene(data->m_scene); data->m_frameworkScene->UnsetSubsystem(data->m_scene); data->m_frameworkScene->UnsetSubsystem(data->m_entityContext.get()); data->m_scene = nullptr; data->m_frameworkScene = nullptr; data->m_renderPipeline = nullptr; } } // namespace Thumbnails } // namespace LyIntegration } // namespace AZ