/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AZ { namespace Render { namespace DepthOfField { static constexpr const char* const EditorDepthOfFieldComponentTypeId = "{E9B85017-18F3-4CD6-9EEC-221B0E6B0619}"; } class EditorDepthOfFieldComponent final : public AzToolsFramework::Components::EditorComponentAdapter { public: using BaseClass = AzToolsFramework::Components::EditorComponentAdapter; AZ_EDITOR_COMPONENT(AZ::Render::EditorDepthOfFieldComponent, DepthOfField::EditorDepthOfFieldComponentTypeId, BaseClass); static void Reflect(AZ::ReflectContext* context); EditorDepthOfFieldComponent() = default; EditorDepthOfFieldComponent(const DepthOfFieldComponentConfig& config); //! EditorRenderComponentAdapter overrides... AZ::u32 OnConfigurationChanged() override; }; } // namespace Render } // namespace AZ