/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ // Description : Geometry utilities #ifndef CRYINCLUDE_EDITOR_UTIL_GEOMETRYUTIL_H #define CRYINCLUDE_EDITOR_UTIL_GEOMETRYUTIL_H #pragma once void ConvexHull2DGraham(std::vector& ptsOut, const std::vector& ptsIn); //! Generates 2D convex hull from ptsIn using Andrew's algorithm. SANDBOX_API void ConvexHull2DAndrew(std::vector& ptsOut, const std::vector& ptsIn); //! Generates 2D convex hull from ptsIn inline void ConvexHull2D(std::vector& ptsOut, const std::vector& ptsIn) { // [Mikko] Note: The convex hull calculation is bound by the sorting. // The sort in Andrew's seems to be about 3-4x faster than Graham's--using Andrew's for now. ConvexHull2DAndrew(ptsOut, ptsIn); } #endif // CRYINCLUDE_EDITOR_UTIL_GEOMETRYUTIL_H