/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace AZ { namespace Render { //! Can be paired with renderable components (MeshComponent for example) //! to provide material overrides on a per-entity basis. class MaterialComponent final : public AzFramework::Components::ComponentAdapter { public: using BaseClass = AzFramework::Components::ComponentAdapter; AZ_COMPONENT(MaterialComponent, MaterialComponentTypeId, BaseClass); MaterialComponent() = default; MaterialComponent(const MaterialComponentConfig& config); static void Reflect(AZ::ReflectContext* context); }; } // namespace Render } // namespace AZ