/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include namespace AZ { namespace RPI { void ResourcePoolAssetCreator::Begin(const Data::AssetId& assetId) { BeginCommon(assetId); } void ResourcePoolAssetCreator::SetPoolDescriptor(AZStd::unique_ptr poolDescriptor) { if (ValidateIsReady()) { m_asset->m_poolDescriptor = AZStd::move(poolDescriptor); } } void ResourcePoolAssetCreator::SetPoolName(AZStd::string_view poolName) { if (ValidateIsReady()) { m_asset->m_poolName = poolName; } } bool ResourcePoolAssetCreator::End(Data::Asset& result) { if (!ValidateIsReady()) { return false; } if (!m_asset->m_poolDescriptor) { ReportError("The asset doesn't have valid pool descriptor"); return false; } m_asset->SetReady(); return EndCommon(result); } } // namespace RPI } // namespace AZ