/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include "CommonFiles/CommonTypes.h" #include #include "ShaderBuilderUtility.h" namespace AZ { namespace ShaderBuilder { namespace SrgLayoutUtility { bool LoadShaderResourceGroupLayouts( [[maybe_unused]] const char* builderName, const SrgDataContainer& resourceGroups, const bool platformUsesRegisterSpaces, RPI::ShaderResourceGroupLayoutList& srgLayoutList); } // SrgLayoutUtility namespace } // ShaderBuilder namespace } // AZ