/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include namespace AWSGameLift { void AWSGameLiftStartMatchmakingRequest::Reflect(AZ::ReflectContext* context) { Multiplayer::StartMatchmakingRequest::Reflect(context); AWSGameLiftPlayer::Reflect(context); if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("configurationName", &AWSGameLiftStartMatchmakingRequest::m_configurationName) ->Field("players", &AWSGameLiftStartMatchmakingRequest::m_players); if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class("AWSGameLiftStartMatchmakingRequest", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ->DataElement(AZ::Edit::UIHandlers::Default, &AWSGameLiftStartMatchmakingRequest::m_configurationName, "ConfigurationName", "Name of the matchmaking configuration to use for this request") ->DataElement(AZ::Edit::UIHandlers::Default, &AWSGameLiftStartMatchmakingRequest::m_players, "Players", "Information on each player to be matched."); } } if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->Class("StartMatchmakingRequest") ->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value) // Expose base type to BehaviorContext, but hide it to be used directly ->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All); behaviorContext->Class("AWSGameLiftStartMatchmakingRequest") ->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value) ->Property("TicketId", BehaviorValueProperty(&AWSGameLiftStartMatchmakingRequest::m_ticketId)) ->Property("ConfigurationName", BehaviorValueProperty(&AWSGameLiftStartMatchmakingRequest::m_configurationName)) ->Property("Players", BehaviorValueProperty(&AWSGameLiftStartMatchmakingRequest::m_players)); } } } // namespace AWSGameLift