/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include namespace AWSGameLift { void AWSGameLiftAcceptMatchRequest::Reflect(AZ::ReflectContext* context) { Multiplayer::AcceptMatchRequest::Reflect(context); if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0); if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class("AWSGameLiftAcceptMatchRequest", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly); } } if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->Class("AcceptMatchRequest") ->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value) // Expose base type to BehaviorContext, but hide it to be used directly ->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All); behaviorContext->Class("AWSGameLiftAcceptMatchRequest") ->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value) ->Property("AcceptMatch", BehaviorValueProperty(&AWSGameLiftAcceptMatchRequest::m_acceptMatch)) ->Property("PlayerIds", BehaviorValueProperty(&AWSGameLiftAcceptMatchRequest::m_playerIds)) ->Property("TicketId", BehaviorValueProperty(&AWSGameLiftAcceptMatchRequest::m_ticketId)); } } } // namespace AWSGameLift