/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AWSGameLift { namespace AcceptMatchActivity { static constexpr const char AWSGameLiftAcceptMatchActivityName[] = "AWSGameLiftAcceptMatchActivity"; static constexpr const char AWSGameLiftAcceptMatchRequestInvalidErrorMessage[] = "Invalid GameLift AcceptMatch request."; // Build AWS GameLift AcceptMatchRequest by using AWSGameLiftAcceptMatchRequest Aws::GameLift::Model::AcceptMatchRequest BuildAWSGameLiftAcceptMatchRequest(const AWSGameLiftAcceptMatchRequest& AcceptMatchRequest); // Create AcceptMatchRequest and make a AcceptMatch call through GameLift client void AcceptMatch(const AWSGameLiftAcceptMatchRequest& AcceptMatchRequest); // Validate AcceptMatchRequest and check required request parameters bool ValidateAcceptMatchRequest(const Multiplayer::AcceptMatchRequest& AcceptMatchRequest); } // namespace AcceptMatchActivity } // namespace AWSGameLift