/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "./SubsurfaceTransmissionParameterFunctor.h" #include namespace AZ { namespace Render { //! Builds a SubsurfaceTransmissionParameterFunctor //! This functor is used to pack and precalculate parameters required by subsurface scattering and transmission calculation class SubsurfaceTransmissionParameterFunctorSourceData final : public AZ::RPI::MaterialFunctorSourceData { public: AZ_RTTI(SubsurfaceTransmissionParameterFunctorSourceData, "{FEDECF94-0351-4775-8AE4-2005171B5634}", RPI::MaterialFunctorSourceData); static void Reflect(AZ::ReflectContext* context); using AZ::RPI::MaterialFunctorSourceData::CreateFunctor; FunctorResult CreateFunctor(const RuntimeContext& context) const override; private: // Material property inputs... AZStd::string m_mode; //!< material property for transmission mode AZStd::string m_scale; //!< material property for global scaling factor AZStd::string m_power; //!< material property for thick transmission power AZStd::string m_distortion; //!< material property for thick transmission distortion towards surface normal AZStd::string m_attenuation; //!< material property for thick transmission volume absorption AZStd::string m_shrinkFactor; //!< material property for thin transmission position shrink factor towards surface normal AZStd::string m_transmissionNdLBias; //!< material property for thin transmission bias of the NdL value AZStd::string m_distanceAttenuation; //!< material property for thin transmission attenuation with distance AZStd::string m_tintColor; //!< material property for transmission tint AZStd::string m_thickness; //!< material property for normalized object thickness AZStd::string m_enabled; //!< material property for subsurface scattering feature switch (enabled or disabled) AZStd::string m_scatterDistanceColor; //!< material property for scatter color AZStd::string m_scatterDistanceIntensity; //!< material property for scatter distance // Shader setting outputs... AZStd::string m_scatterDistance; //!< variable names in material srg AZStd::string m_transmissionParams; AZStd::string m_transmissionTintThickness; }; } // namespace Render } // namespace AZ