""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ # Test case ID : C4976227 # Test Case Title : Validate that a Collision Group can be added # Level has entity with custom collision group added. # If level enters game mode, collision group addition is validated. # fmt: off class Tests: enter_game_mode = ("Entered game mode", "Failed to enter game mode") find_sphere = ("Sphere entity found", "Sphere entity not found") collision_group = ("Collision group addition validated", "Collision group addition not valid") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") # fmt: on def C4976227_Collider_NewGroup(): """ Summary: Runs an automated test to ensure that a collision group can be added. Level Description: Sphere (Entity) - PhysX Collider(shape:sphere): Collision Layer (Default), Collides With (Test_Group) Test_Group (Collision Group) - Collision Group that is custom made for this test. Requires a custom ".physxconfiguration" file in addition to the level file Expected Behavior: When game mode is entered the entity id should be valid and position should be found Test Steps: 1) Open Level 2) Enter game mode 3) Validate entities 4) Exit game mode 5) Close Editor Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os import sys import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper import azlmbr.legacy.general as general import azlmbr.bus helper.init_idle() # 1) Open Level helper.open_level("Physics", "C4976227_Collider_NewGroup") # 2) Enter game mode helper.enter_game_mode(Tests.enter_game_mode) # 3) Validate entities sphere_id = general.find_game_entity("Sphere") Report.result(Tests.find_sphere, sphere_id.IsValid()) sphere_position = None sphere_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", sphere_id) Report.result(Tests.collision_group, sphere_id.isValid() and sphere_position != None) # 4) Exit game mode helper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report Report.start_test(C4976227_Collider_NewGroup)