/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #endif namespace O3DE::ProjectManager { class ProjectInfo { public: ProjectInfo() = default; ProjectInfo( const QString& path, const QString& projectName, const QString& displayName, const QString& origin, const QString& summary, const QString& iconPath, const QString& newPreviewImagePath, const QString& newBackgroundImagePath, bool needsBuild); bool operator==(const ProjectInfo& rhs) const; bool operator!=(const ProjectInfo& rhs) const; bool IsValid() const; const QString& GetProjectDisplayName() const; // from o3de_manifest.json and o3de_projects.json QString m_path; // From project.json QString m_projectName; QString m_displayName; QString m_origin; QString m_summary; QString m_iconPath; QStringList m_userTags; // Used as temp variable for replace images QString m_newPreviewImagePath; QString m_newBackgroundImagePath; // Used in project creation bool m_needsBuild = false; //! Does this project need to be built }; } // namespace O3DE::ProjectManager