/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace Multiplayer { class ServerMapPartitioner { public: ServerMapPartitioner(); void PartitionMap(uint32_t regionCount, uint32_t shardCount); uint32_t GetRegionCount() const; AZ::Aabb GetMapRegion(uint32_t index) const; AZ::Aabb GetMapRegionForHost(HostId hostId); const AZ::Aabb& GetWholeMap() const; private: AZ::Aabb m_wholeMap; AZStd::vector m_regions; uint32_t m_regionCount; uint32_t m_shardCount; }; }