//////////////////////////////////////////////////////////////////////////// // // All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or // its licensors. // // For complete copyright and license terms please see the LICENSE at the root of this // distribution (the "License"). All use of this software is governed by the License, // or, if provided, by the license below or the license accompanying this file. Do not // remove or modify any license notices. This file is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // Original file Copyright Crytek GMBH or its affiliates, used under license. // // Description: Water extension used by the editor // for automatic shader generation (based on "Water" shader template) // //////////////////////////////////////////////////////////////////////////// Version (1.00) Property { Name = %ENVIRONMENT_MAP Mask = 0x4 Property (Environment map) Description (Use environment map instead of reflection) DependencyReset = $TEX_EnvCM } Property { Name = %SUN_SHINE Mask = 0x20 Property (Sunshine) Description (Activate for water sunshine) } Property { Name = %NO_REFRACTION_BUMP Mask = 0x200 Property (No refraction bump) Description (Disables refraction bump) } Property { Name = %FOAM Mask = 0x400 Property (Foam) Description (Enables foam) } Property { Name = %WATER_TESSELLATION_DX11 Mask = 0x800 DependencySet = $HW_WaterTessellation DependencyReset = $HW_WaterTessellation Hidden }