//////////////////////////////////////////////////////////////////////////// // // All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or // its licensors. // // For complete copyright and license terms please see the LICENSE at the root of this // distribution (the "License"). All use of this software is governed by the License, // or, if provided, by the license below or the license accompanying this file. Do not // remove or modify any license notices. This file is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // Original file Copyright Crytek GMBH or its affiliates, used under license. // // Description: Monitor shader extension used by the editor // for automatic shader generation // //////////////////////////////////////////////////////////////////////////// Version (1.00) Property { Name = %NORMAL_MAP Mask = 0x1 Property (Normal map) Description (Use normal-map texture) DependencySet = $TEX_Normals DependencyReset = $TEX_Normals Hidden } Property { Name = %SPECULAR_MAP Mask = 0x2 Property (Specular map) Description (Use specular map as separate texture) DependencySet = $TEX_Specular DependencyReset = $TEX_Specular Hidden } Property { Name = %PIXELIZE Mask = 0x4 Property (Pixelized) Description (Pixelize the diffuse texture.) }