/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace EMotionFX { using NodeIndexContainer = AZStd::vector; using MotionPlayTimeEntry = AZStd::pair; using MotionNodePlaytimeContainer = AZStd::vector; // Networking request bus class AnimGraphComponentNetworkRequests : public AZ::ComponentBus { public: static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; virtual bool IsAssetReady() const = 0; virtual bool HasSnapshot() const = 0; virtual void CreateSnapshot(bool isAuthoritative) = 0; virtual void SetActiveStates(const NodeIndexContainer& activeStates) = 0; virtual const NodeIndexContainer& GetActiveStates() const = 0; virtual void SetMotionPlaytimes(const MotionNodePlaytimeContainer& motionNodePlaytimes) = 0; virtual const MotionNodePlaytimeContainer& GetMotionPlaytimes() const = 0; virtual void UpdateActorExternal(float deltatime) = 0; virtual void SetNetworkRandomSeed(AZ::u64 seed) = 0; virtual AZ::u64 GetNetworkRandomSeed() const = 0; }; using AnimGraphComponentNetworkRequestBus = AZ::EBus; }