/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ /** * @file RPISystemComponent.h * @brief Contains the definition of the RPISystemComponent that will actually have ownership of * most RPI constructs and will be responsible for propagation to them as necessary */ #pragma once #include #include namespace AZ { namespace RPI { class MaterialFunctorSourceDataRegistration; /** * @brief The system level component of managing the RPI systems * @detail This class is mainly in charge of wrapping the RPISystem and * providing access to other objects that live a the same execution level. * This is the main entry point for adding GPU work to the RPI and for * controlling RPI execution. */ class RPISystemComponent final : public AZ::Component , public AZ::SystemTickBus::Handler { public: AZ_COMPONENT(RPISystemComponent, "{83E301F3-7A0C-4099-B530-9342B91B1BC0}"); static void Reflect(AZ::ReflectContext* context); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); RPISystemComponent(); ~RPISystemComponent() override; void Activate() override; void Deactivate() override; private: RPISystemComponent(const RPISystemComponent&) = delete; // SystemTickBus overrides... void OnSystemTick() override; RPISystem m_rpiSystem; RPISystemDescriptor m_rpiDescriptor; MaterialFunctorSourceDataRegistration* m_materialFunctorRegistration = nullptr; }; } // namespace RPI } // namespace AZ