/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace AZ { namespace ShaderBuilder { class AzslShaderBuilderModule : public AZ::Module { public: AZ_RTTI(AzslShaderBuilderModule, "{43370465-DBF1-44BB-968D-97C0B42F5EA0}", AZ::Module); AZ_CLASS_ALLOCATOR(AzslShaderBuilderModule, AZ::SystemAllocator, 0); AzslShaderBuilderModule() { // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { AzslShaderBuilderSystemComponent::CreateDescriptor(), }); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList{ azrtti_typeid(), }; } }; } // namespace ShaderBuilder } // namespace AZ // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(Gem_AzslShaderBuilder, AZ::ShaderBuilder::AzslShaderBuilderModule)