/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { namespace Render { // Custom JSON serializer for Mesh Stats // Mesh stats should not be serialized with EditorMeshComponent, because they are calculated based on active model, // so the serializer simply provides empty load/store functions class JsonEditorMeshStatsSerializer : public BaseJsonSerializer { public: AZ_RTTI(JsonEditorMeshStatsSerializer, "{571290F5-98C9-45AE-BC8C-E40968B5BA6F}", BaseJsonSerializer); AZ_CLASS_ALLOCATOR_DECL; JsonSerializationResult::Result Load( void* outputValue, const Uuid& outputValueTypeId, const rapidjson::Value& inputValue, JsonDeserializerContext& context) override; JsonSerializationResult::Result Store( rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, const Uuid& valueTypeId, JsonSerializerContext& context) override; }; } // namespace Render } // namespace AZ