/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #endif class QObjectPropertyModel; class PropertyInfo; namespace AZ { class Entity; } namespace AzToolsFramework { class ReflectedPropertyEditor; class EntityPropertyEditor; } // This is the shell class to interface between Qt and the Sandbox. All Sandbox implementation is retained in an inherited class. class QComponentEntityEditorInspectorWindow : public QMainWindow , public ISystemEventListener { Q_OBJECT public: explicit QComponentEntityEditorInspectorWindow(QWidget* parent = 0); ~QComponentEntityEditorInspectorWindow(); void Init(); // Used to receive events from widgets where SIGNALS aren't available or implemented yet. // Required override. void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override; // you are required to implement this to satisfy the unregister/registerclass requirements on "AzToolsFramework::RegisterViewPane" // make sure you pick a unique GUID static const GUID& GetClassID() { // {D7FEC1E3-8898-4D1F-8A9C-F8A161AF6746} static const GUID guid = { 0xD7FEC1E3, 0x8898, 0x4D1F, { 0x8a, 0x9c, 0xf8, 0xa1, 0x61, 0xaf, 0x67, 0x46 } }; return guid; } AzToolsFramework::EntityPropertyEditor* GetPropertyEditor() { return m_propertyEditor; } private: AzToolsFramework::EntityPropertyEditor* m_propertyEditor; };