/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace PhysX { /// PhysX specific implementation of generic physics API RagdollNode class. class RagdollNode : public Physics::RagdollNode { public: AZ_CLASS_ALLOCATOR(RagdollNode, AZ::SystemAllocator, 0); AZ_RTTI(RagdollNode, "{6AB5AB45-6DE3-4F97-B7C7-CEEB1FEEE721}", Physics::RagdollNode); static void Reflect(AZ::ReflectContext* context); RagdollNode() = default; explicit RagdollNode(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig); ~RagdollNode(); void SetJoint(const AZStd::shared_ptr& joint); // Physics::RagdollNode AzPhysics::RigidBody& GetRigidBody() override; const AZStd::shared_ptr& GetJoint() const override; bool IsSimulating() const override; // AzPhysics::SimulatedBody AzPhysics::Scene* GetScene() override; AZ::EntityId GetEntityId() const override; AZ::Transform GetTransform() const override; void SetTransform(const AZ::Transform& transform) override; AZ::Vector3 GetPosition() const override; AZ::Quaternion GetOrientation() const override; AZ::Aabb GetAabb() const override; AzPhysics::SceneQueryHit RayCast(const AzPhysics::RayCastRequest& request) override; AZ::Crc32 GetNativeType() const override; void* GetNativePointer() const override; AzPhysics::SimulatedBodyHandle GetRigidBodyHandle() const; private: void CreatePhysicsBody(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig); void DestroyPhysicsBody(); AZStd::shared_ptr m_joint; AzPhysics::RigidBody* m_rigidBody; AzPhysics::SimulatedBodyHandle m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle; AzPhysics::SceneHandle m_sceneOwner = AzPhysics::InvalidSceneHandle; PhysX::ActorData m_actorUserData; }; } // namespace PhysX