/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "ColliderSubComponentMode.h" #include #include namespace PhysX { /// Sub component mode for modifying the rotation on a collider in the viewport. class ColliderRotationMode : public PhysX::ColliderSubComponentMode , private AzFramework::EntityDebugDisplayEventBus::Handler { public: AZ_CLASS_ALLOCATOR_DECL ColliderRotationMode(); // ColliderSubComponentMode ... void Setup(const AZ::EntityComponentIdPair& idPair) override; void Refresh(const AZ::EntityComponentIdPair& idPair) override; void Teardown(const AZ::EntityComponentIdPair& idPair) override; void ResetValues(const AZ::EntityComponentIdPair& idPair) override; private: // AzFramework::EntityDebugDisplayEventBus ... void DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; AzToolsFramework::RotationManipulators m_rotationManipulators; }; } //namespace PhysX